Design Floors

Look around you.  And then explore, analyse and establish.  Can you see the design floors?

A design floor is the ultimate and fundamental design flaw.  Individually, design flaws are often simple to identify and, with the right tools, rectify – at least in part.  Perfection is an asymptotic concept; striving for constant improvement will get you closer and closer without ever actually arriving.  Don’t be fooled though, design flaws can be persistent, ingrained and resistant to change.  Flawless is a nonsensical objective but ‘flaw less’ can be attained.

But the design floor might appear impossible to overcome, for it must be achieved through revolution rather than evolution.  Design floors can’t be tinkered with, they must be tossed out!  A design floor is the foundation on which a program, policy or pursuit is based, a foundation that allows certain things and constrains or eliminates other things.

Floors are low, not deep; when you think about it, floors can be viewed as a shield against the deep.  And low is close to the lowest common denominator, low is close to shallow and low is very close to face validity.  Low is about appearance rather than substance, low is about the bottom rather than the deep and the deep is the only way to get to the top.

Foundations can be strong but this needs effort, insight and persistence.  Foundations can be weak and this just requires disinterest and a willingness to tolerate the design floor; despite these weaknesses, things often keep rolling on:

It’s another fundamental choice in experiential learning and behavioural change.  Will you tolerate design floors and pretend that things are as good as they can be?  Or will you actively work to rectify design flaws and realise that things can be better than they are?

 

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